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stare 30-01-2009, 12:54   #1
mariusz695
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Domyślnie Mod do C&C Timerium Wars - Termination

Mod do C&C Timerium Wars - Termination

Opis Moda:
Cytat:
Termination

File name:
termination2dot3dot336.zip
Size:
591 KB

* Version 2.3.366 changes: *

>> Tehnical mod info and fixes:
> Supports low detail textures
> Fixed old beta 0.9.nnn Nod Crane bug
> Fixed Nod Campaign Terrorist vs. Wall bug
> Fixed GDI AI crash bug
> Fixed wall price balance
> Fixed SW and T3 Power drain balance
> Fixed GDI bunker repair bug
> Fixed Nod called Carryall showing pips

>> New units:
> GDI Tiberium Truck
> Nod EMP Truck
> Alien Mutant

>> New Structures:
> Alien Mutant Factory
x Alien Phase Reactor
> Alien Lightning Spike
> GDI Bunker
x GDI Spy Satellite Station
> Nod Artillery
> Nod EMP Control Center

>> New Powers:
> Alien Stormrider Armada
> Alien Planetary Aramda
> Alien Lightning Storm
> Nod Stealth Task Force
> Nod Beam Task Force
> Nod Venom Air Group

>> New Superweapons:
> Ultimate Superweapon: Liquid Tiberium Bomb

>> Start Units:
> Aliens Start with 4 Veteran Seeker Tanks
> GDI Starts with 3 Veteran Predator Tanks
> Nod Starts with 4 Veteran Scorpion Tanks

>> New Powers Specs:
> Alien Stormrider Armada calls 9 Stormriders
> Alien Stormrider Armada costs $15000
> Alien Stormrider Armada requires Gravity Stabilizer
> Alien Planetary Aramda calls 3 P.A.C.s
> Alien Planetary Aramda costs $9000
> Alien Planetary Aramda requires Signal Transmitter
> Alien Lightning Storm costs $3000
> Alien Lightning Storm requires Signal Transmitter
> Alien Lightning Storm lasts 60 seconds
> Nod Stealth Task Force calls 4 Stealth Tanks
> Nod Stealth Task Force costs $6000
> Nod Stealth Task Force requires Secret Shrine
> Nod Stealth Task Force units are L1 Veteran
> Nod Beam Task Force calls 3 Beam Cannons
> Nod Beam Task Force costs $3000
> Nod Beam Task Force requires War Factory
> Nod Beam Task Force Units are L2 Veteran
> Nod Venom Air Group calls 12 Venoms
> Nod Venom Air Group costs $12000
> Nod Venom Air Group requires War Factory
> Nod Venom Air Group Units are Veteran

>> General GFx changes:
> Modified camera settings to allow more zoom
> Modified stealth settings for the units to be more visible while stealth
> More tracks now visible (slightly higher GFx requirements)
> Improved visual particle and field particle quality
> Increased maxx quantity of particles and field particles

>> Directional Armor Changes:
> General Tanks: Side Armor - 125% damage
> General Tanks: Rear Armor - 150% damage
> General FVs: Side Armor - 150% damage
> General FVs: Rear Armor - 125% damage
> General Air Units Side Armor - 100% damage
> General Air Units Rear Armor - 200% damage
> General Rig Side Armor - 125% damage
> General Rig Back Armor - 125% damage
> Alien Seeker Tank Side Armor - 112% damage
> Alien Seeker Tank Rear Armor - 125% damage
> Alien Corrupter Side Armor - 100% damage
> Alien Corrupter Rear Armor - 150% damage
> Alien Tripod Side Armor - 100% damage
> Alien Tripod Rear Armor - 100% damage
> Alien Mothership Side Armor - 100% damage
> Alien Mothership Rear Armor - 100% damage
> Alien Stormrider Side Armor - 100% damage
> Alien Stormrider Rear Armor - 100% damage
> GDI APC Side Armor - 125% damage
> GDI APC Rear Armor - 125% damage
> GDI Juggernaught Side Armor - 112% damage
> GDI Juggernaught Rear Armor - 125% damage
> Nod Bike Side Armor - 175% damage
> Nod Bike Rear Armor - 125% damage
> Nod Avatar Side Armor - 112% damage
> Nod Avatar Rear Armor - 125% damage
> Nod Beam Cannon Side Armor - 112% damage
> Nod Beam Cannon Rear Armor - 112% damage
> Nod Flame Tank Side Armor - 135% damage
> Nod Flame Tank Rear Armor - 135% damage
> Nod Scorpion Tank with dozer blades Front Armor - 75% damage
> Nod Stealth Tank Side Armor - 112% damage
> Nod Stealth Tank Rear Armor - 112% damage
> Nod Venom Rear Armor - 125% damage
> Nod Vertigo Bomber Rear Armor - 150% damage

>> General additions and modifications:
> Added more colors (remoevd details - there will be separate description when
the colors will be added)
> Added walls for all 3 factions
> Walls costs $100 / Hub
> Wall segments drain $20 / Segment
> Wall hub build time is 2s
> Added shroud
> Changed speed production while very low on power to slower
> AI Easy SP damage is 50%
> AI Hard SP damage is 125%
> Radar Jam duration +12.7%
> Fog respawn rate decreased to 10%
> Veteran L1, Veteran L2 and Elite (aka veteran, elite and hero) units are now
more powerful
> Max selectable $ value for multiplayer is now $50k
> Tiberium consumption rate decreased to 50% (T fields will last 2 times
longer)
> Tiberium / harvester transport reduced to 66.67%
> Blue Tiberium / harvester transport reduced to 50%
> Base defense Turrets promote

>> General structure and tech tree additions and changes:
> ConYards now cost $3000 like they suppose to
> You need battlelabs to build MCVs
> Radar moved to Radar Facilities, from not ConYard, to be actual radars
> War factories now require Barracks
> All Cranes require Radars
> All AI Turrets require Barracks
> All AT Turrets require War Factories
> Players can only build two cranes
> Structures auto-repair / regenerate 25% faster
> Power Plants give build radius of 100

>> General structure changes and additions:
> ConYards HP +20%
> Power Plants are blanced as follows: Alien: 20+20, GDI: 15+25, Nod: 25+15
> Alien Portal cost is now $500 (same as the other two barracks)
> Alien Power Plant costs $500
> Alien Power Plant upgrade costs $500
> GDI Power Plant costs $400
> GDI Power Plant upgrade costs $600
> GDI Tiberium Silo can hold 5000 resource units
> Nod Power Plant costs $600
> Nod Power Plant upgrade costs $400
> Nod Stealath Generator now cloaks itself too but costs $1200 and consumes
more power
> Mod Tiberium Silo can hold 5000 resource units
> Cranes can now build everything again
> Alien Mutant Factory costs $1000
> Alien Mutant Factory can create mutants
> Alien Mutant Factory requires Portal
x Alien Phase Reactor costs $5000
x Alien Phase Reactor can generate power
x Alien Phase Reactor requires Power Plant
x Alien Phase Reactor requires Battlelab
x GDI Spy Satellite
x GDI Spy Satellite costs $2500
x GDI Spy Satellite reveals the battlefield
x GDI Spy Satellite requires Space Command Uplink
> Nod EMP Control Center
> Nod EMP Control Center costs $2500
> Nod EMP Control Center fires an EMP
> Nod EMP Control Center requires Operations Center

>> Base defenses changes and additions:
> Alien Buzzer Hive costs $750
> Alien AT Turret costs $1500
> Alien AT Turret damage +44%
> Alien AA Turret costs $1000
> Alien AA Turret damage +16.66%
> Alien Tesla Column costs $2500
> Alien Tesla Column HP is now 8000
> Alien Lightning Spike costs $1000
> Alien Lightning Spike does not require power
> Alien Lightning Spike requires Drone Platform or Foundry
> Alien Lightning Spike damage +13%
> GDI AI Turret costs $750
> GDI AI Turret damage +25%
> GDI AT Turret costs $1500
> GDI AT Turret damage +30%
> GDI AA Turret costs $1000
> GDI AA Turret damage +16.66%
> GDI Sonic Cannon costs $2500
> GDI Sonic Cannon HP is now 8000
> GDI Battlebase costs $3000
> GDI Battlebase HP +100%
> GDI Battlebase Turrets damage +20%
> GDI Bunker costs $1000
> GDI Bunker can hold 4 squads
> GDI Bunker does not require power
> GDI Bunker can also be build by Crane
> GDI Bunker requires ConYard/Crane
> Nod AI Turret costs $750
> Nod AI Turret damage +50%
> Nod AT Turret costs $1500
> Nod AT Turret damage +43%
> Nod AA Turret costs $1000
> Nod AA Turret damage +16.66%
> Nod Prism Tower costs $2500
> Nod Prism Tower HP is now 8000
> Nod Prism Tower damage +25%
> Nod Prism Tower range is slightly higher (+6%)
> Nod Prism Tower does 116% damage when overpowered
> Nod Prism Tower range 116% when overpowered
> Nod Prism Tower RoF 116% when overpowered
> Nod Prism Tower can be overpowered by a maximum of 3 units.
> Nod Prism Tower can resist EMP if overpowered
> Mod Artillery Costs $3000
> Nod Artillery does not require power
> Nod Artillery requires Battlelab
> Nod Artillery has a build limit of 2

>> Side specific units changes:
> Neutral Mutants damage +66.67%
> Neutral Mutants burst +1
> Neutral Mutants cost $1000
> Neutral Viceroid damage +40%
> Neutral Viceroid HP +200%
> Alien Stormrider costs $1600
> Alien Stormrider AA damage +20%
> Alien Stormrider AG damage +50%
> Alien Corrupter damage +20%
> Alien Seeker build speed -20%
> Alien Devourer costs $1500
> Alien Devourer damage +10%
> Alien Devourer upgraded damage +6.25%
> Alien Devourer upgraded damage duration +150%
> Alien Tripod costs #3500
> Alien Tripod damage +20%
> Alien Gun Walker build speed -20%
> Alien Gun Walker damage +10%
> Alien Gun Walker cost -12.7%
> Alien Strom back when Harvester dies
> Alien Harvester death Strom duration -50%
> Alien Devastator Range +10%
> Alien Explorer requires Alien Control Center
> GDI Harvester damage +14.3%
> GDI Commando costs $2500
> GDI Commando damage +29.66%
> GDI Commando range +8%
> GDI Mammoth Tank costs $3500
> GDI Mammoth Tank HP +20%
> GDI Mammoth Tank damage +20%
> GDI Mammoth Tank upgraded damage +20%
> GDI Predator Tank costs $1200
> GDI Predator Tank build speed -20%
> GDI Predator Tank upgraded damage +5%
> GDI Predator Tank HP -3%
> GDI Pitbull costs $800
> GDI Pitbull build speed -20%
> GDI Zone Trooper costs $1600
> GDI Juggernaut costs $2500
> GDI Juggernaut HP +20%
> GDI Juggernaut Damage +10%
> GDI Juggernaut Range +7.7%
> GDI Juggernaut Bombard damage +50%
> GDI Sniper RoF +25%
> GDI Sniper Range +5%
> GDI Grenade Damage +20%
> GDI Tiberium Truck costs $1100
> GDI Tiberium Truck has 1000HP
> GDI Tiberium Truck suicides
> GDI Tiberium Truck does extreme damage vs. Tiberium - based stuff
> GDI APC Mine damage +25%
> GDI Rig costs $3000
> GDI Rig HP +40%
> GDI Orca Missile speed +100%
> GDI Orca damage +9.1%
> GDI Orca Burst -1
> GDI Surveyor requires GDI Command Post
> Nod Commando costs $2500
> Nod Commando damage +29.66%
> Nod Commando range +8%
> Nod Avatar can fire while moving
> Nod Avatar costs $2500
> Nod Avatar damage +50%
> Nod Scorpion Tank costs $900
> Nod Scorpion Tank build speed -20%
> Nod Scorpion Tank damage +20%
> Nod Scorpion Tank upgraded damage +5%
> Nod Attack Bike HP +10%
> Nod Attack Bike build speed -20%
> Nod Shadow HP +33%
> Nod Shadow Pistols are now dual
> Nod Armageddon Bomber HP +20%
> Nod Beam Cannon range +11%
> Nod Stealth Tank HP +6.25%
> Nod Stealth Tank burst +1
> Nod Venom costs $1000
> Nod Venom HP +10%
> Nod Venom damage +30%
> Nod Venom upgraded damage +25%
> Nod Buggy burst +1
> Nod Fanatic damage +25%
> Nod Fanatic costs $750
> Nod EMP Truck costs $1500
> Nod EMP Truck has anti-infantry turret
> Nod EMP Truck has 500HP
> Nod EMP Truck explodes when destroyed
> Nod EMP Truck EM Pulse range -38.5%
> Nod Mine damage +20%
> Nod Bike HP +20%
> Nod Confessor damage +150%
> Nod Confessor HP +25%
> Nod Emissary requires Nod Operations Center

>> Power changes:
> GDI Ariborne costs $2100
> GDI Airborne drops 3 Veteran Rocketmen Squads
> GDI Airborne drops 3 Veteran Riflemen Squads
> GDI Bloodhounds costs $4500
> GDI Airborne drops 3 Veteran Pitbulls
> GDI Airborne drops 3 Veteran APCs
> Nod EMP Upgrade cost +50%
> Nod Dozer Blades cost 50%
> Nod Cloaking cost -20%

>> Superweapons changes:
> GDI Ion Cannon damage +31%
> GDI Ion Cannon charge time: 10m
> Nod Nuke range +33%
> Nod Nuke charge time: 10m
> Alien Rift Generator damage +25%
> Alien Rift Generator range +12.7%
> Alien Rift Generator charge time: 10m
> Liquid Tiberium Bomb requires Alien Signal Transmitter
> Liquid Tiberium Bomb requires Alien Technology Assembler
> Liquid Tiberium Bomb requires GDI Space Command Uplink
> Liquid Tiberium Bomb requires GDI Tech Center
> Liquid Tiberium Bomb requires NOD Tech Assembly Plant
> Liquid Tiberium Bomb requires NOD Nod Tiberium Chemical Plant
> Liquid Tiberium Bomb reload time: 15m
> Liquid Tiberium Bomb does absolute damage

>> Upgrades changes:
> GDI Railgun upgrade costs $4000
> Nod Laser Capacitors upgrade costs $4000
> Nod Tiberium Infusion costs $1000
> Alien Shields upgrade costs $4000

>> Colors:
> Black
> Red
> Blood Red
> Orange
> Gold
> Borg Yellow
> Yellow
> Lime
> Green
> Shadow Green
> Sky Green
> Cyan
> Sky Blue
> Blue
> Type-R Purple
> Type-B Purple

Note: The lines marked 'x' are not yet implemented; the ones marked '?' are
untested and the ones marked '>' are implemented and working.


http://fb.goo1.pl/download/32d487679c/4f3e195c6bf1fd4af454/dc38f2ac0181d8b79188/Uploaded_for_strefa-x_full_2013.rar

or http://odsiebie.com/pokaz/1436387---83fa.html


http://fb.goo1.pl/download/32d487679c/4f3e195c6bf1fd4af454/dc38f2ac0181d8b79188/Mod do C&C Timerium Wars - Termination.rar

mariusz695 jest nieaktywny   Odpowiedź z Cytatem

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Mod do C&C Timerium Wars - Termination


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